Zerk, a 2D game engine prototype written in JavaScript.

I wanted to develop a fun project that my wife could be involved in so I decided to create a game that she could draw the graphics for and that I could code. Toward the end of 2012 I started coding the Zerk game engine in JacaScript. My goal for the project was to create a 2D game engine that could run a decent jump and run game on desktop and mobile devices.
While researching the project I discovered Box2DWeb, a JavaScript port of the Box2D physics engine. It has been very helpful with turning the nasty physics coding into a Box2D discovery process and gave me additional options. Thanks a lot to Erin Catto for writing and sharing Box2D! I also don’t want to forget the many other contributors that helped improving Box2D and ported it into so many languages. Read more »