Posted by & filed under Game Development.

Zerk, a 2D game engine prototype written in JavaScript.


I wanted to develop a fun project that my wife could be involved in so I decided to create a game that she could draw the graphics for and that I could code. Toward the end of 2012 I started coding the Zerk game engine in JacaScript. My goal for the project was to create a 2D game engine that could run a decent jump and run game on desktop and mobile devices.

While researching the project I discovered Box2DWeb, a JavaScript port of the Box2D physics engine. It has been very helpful with turning the nasty physics coding into a Box2D discovery process and gave me additional options. Thanks a lot to Erin Catto for writing and sharing Box2D! I also don’t want to forget the many other contributors that helped improving Box2D and ported it into so many languages. Read more »

Posted by & filed under General.

Public Mode.

I have been developing software for over ten years. In that time I created many things that could be shared but I never really did. I was strongly focused on improving my skills and did not wanted to put any effort into other things.

Today this changes. From now working on a non commercial project for me includes sharing and reporting over it. I created this personal blog and registered on several social sites as platform for my publications.

In the next steps I will upload a selection of my existing projects.