With version 0.3.0 Zerk is now based on NodeJS. The game engine itself consists of pure JavaScript and some HTML canvas elements. The engine does not require NodeJS to run. NodeJS comes into play to run the Zerk development tool chain starting with the Zerk development server. The development server allows you to run your… Read more »
Posts Categorized: Game Development
Zerk Entity-Component-System architecture
I am happy to hit the next milestone in development of the Zerk game engine. With version 0.2.0 Zerk is based on an Entity-Component-System architecture. In the first run I created a game engine prototype with the basic features to run a jump and run game. Now I have shaped this prototype into an Entity-Component-System… Read more »
Zerk Game Engine Prototype Released
Zerk, a 2D game engine prototype written in JavaScript. I wanted to develop a fun project that my wife could be involved in so I decided to create a game that she could draw the graphics for and that I could code. Toward the end of 2012 I started coding the Zerk game engine in… Read more »