Zerk Entity-Component-System architecture

Posted by & filed under Game Development.

I am happy to hit the next milestone in development of the Zerk game engine. With version 0.2.0 Zerk is based on an Entity-Component-System architecture. In the first run I created a game engine prototype with the basic features to run a jump and run game. Now I have shaped this prototype into an Entity-Component-System… Read more »

Vortex JavaScript LiveCoding Editor Released

Posted by & filed under Research.

A taste of livecoding in your Eclipse IDE. When I saw Bret Victors impressive talk Inventing on Principle I started to research the livecoding topic. One of the things I came up with is the Vortex JavaScript Editor. Its a Eclipse editor plugin that holds a WebSocket connection to your browser and evalutates changed code… Read more »

Zerk Game Engine Prototype Released

Posted by & filed under Game Development.

Zerk, a 2D game engine prototype written in JavaScript. I wanted to develop a fun project that my wife could be involved in so I decided to create a game that she could draw the graphics for and that I could code. Toward the end of 2012 I started coding the Zerk game engine in… Read more »

Blog online

Posted by & filed under General.

Public Mode. I have been developing software for over ten years. In that time I created many things that could be shared but I never really did. I was strongly focused on improving my skills and did not wanted to put any effort into other things. Today this changes. From now working on a non… Read more »