Zerk Entity-Component-System architecture

Posted by & filed under Game Development.

I am happy to hit the next milestone in development of the Zerk game engine. With version 0.2.0 Zerk is based on an Entity-Component-System architecture. In the first run I created a game engine prototype with the basic features to run a jump and run game. Now I have shaped this prototype into an Entity-Component-System… Read more »